About PopCap
Our Mission
Here at PopCap our goal is to create fun games that literally everyone can enjoy. Our games are easy to learn, tough to master... and utterly addictive!
Best of all, they're FREE!
You can play our web games right in your browser. Or download the free Deluxe games in just a few minutes, to enjoy anytime, anywhere - without being connected to the Internet.
Then, when you're hooked, you can own the complete version of the game for unlimited play, special features, new characters and more. All for less than $30!
Company History
It all started in 2000 with John Vechey, Brian Fiete, and Jason Kapalka, who learned their trade working for Internet game companies like Flipside and pogo.com. Just as the Internet boom was busting, the three decided to stake their futures on creating good-lookin', simple games that folks could play on the Web. Incredibly, it worked.
Our flagship game - Bejeweled - was an instant hit. Not only did players around the world fall in love with it, it won over the hearts of the critics as well. Bejeweled was awarded Computer Gaming World's Puzzle Game of the Year award in 2001, and then was inducted into the CGW Hall of Fame in 2002. (The only puzzle game inductee since Tetris. Wow!)
PopCap's web games quickly became super popular - both on our home site and on partners such as the Microsoft Gaming Zone, Yahoo, RealOne Arcade and Shockwave. The next step was to create the Deluxe downloadable versions. It was a risky move that paid off with what CNNMoney called the "second coming of shareware."
In 2002, it was time to get serious about having fun. The three visionaries stopped working out of their houses and got a real office. The next step? Hiring some of the brilliant gaming minds they'd met in their earlier travels through the gaming world to start making crazy fun games about worms, stone frogs, fish tanks and Chuzzles.
These days, we have nearly 200 whip-smart, talented and happy employees and are steadily growing. You can find our games every which way you look: on the web, PCs, Macs, PDAs, cell phones... even mid-air with the wonders of in-flight entertainment technology.
PopCap by the Numbers
Year founded: 2000
Number of employees: 180
Number of PopCap Games: 35
Number of awards our games have won: 24... and counting!
Chuzzles that Noni, the office dog, eats in a day: 4.5 (average)
Current Robotron high-score: 126787520940003019575 4043350
Developer Program
The purpose of the PopCap Developer Program is to contribute to the indie game community by allowing free access to the programming framework we've successfully based our own games on. Click here to check it out.
Game Publishing
While we develop most of our games at PopCap internally, we do occasionally publish games from external developers. Insaniquarium, Rocket Mania, and Pixelus, for example, were co-developed with game creators outside of PopCap. If you are interested in presenting a game to PopCap, please visit our Developer Forum. You might first want to check out our Publishing FAQ.