Extreme Fever
Challenges a la Mode
Even with all the changes, the team still worried they were making the game too hard. Some levels were incredibly difficult, and, as Brian explains, "You don't want to make people give away two years of their life to beat the main mode."
So the team created two game separate modes to please fans of the hard levels and fans of an easier game play.
They kept the main game mode, Adventure, challenging, but not too challenging. They wanted the average, casual PopCap player to be successful and have a great time playing. And if a player could beat all the levels in Adventure, the title of Peggle Master was waiting!
They left the second game mode, Challenge, to carry all the most difficult levels. (If you think you have what it takes to be a Peggle Grand Master, you can try your luck at beating all the challenges!)
The two modes offered a great progression of easy-to-difficult game play, with something for every skill level. Later on, two more game modes would be added — a Quick Play mode and, to great fanfare, a Duel mode. With all four modes together, the team was beginning to think everyone would love Peggle!