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ROCKET MANIA™ DELUXE
Developed by Nuclide.com BVBA
Thanks for downloading Rocket Mania Deluxe. We hope you enjoy the game! TABLE OF CONTENTS
SYSTEM REQUIREMENTS [back to top] Rocket Mania Deluxe requires an IBM PC or 100% compatible computer, with a Pentium II 350 MHz or better processor. Your computer must have at least 128 megabytes of RAM. Operating System: you must be utilizing Windows 98, ME, 2000, or XP with DirectX 7 or later to play Rocket Mania Deluxe on your system. If you are using Windows Vista, please ensure that User Account Control (UAC) is activated. You must be logged in as an administrator to install this game. Controls: a keyboard and a 100% Microsoft compatible mouse are required. Sound: you must have a DirectX certified sound card installed. Video: you must have your desktop set to 16-bit or 32-bit color mode (256 Colors may not work). TROUBLESHOOTING / COMPATIBILITY [back to top] For updates to this list go to www.popcap.com/help.php?cat=deluxe. Rocket Mania Deluxe requires you to have DirectX 7 drivers or later installed. These are sound and video drivers from Microsoft used in many games. Rocket Mania Deluxe requires you to be running in 16-bit color or better. It may not function in windowed mode properly in 256 Colors. If you are running in 256 Colors, the game will try to switch to full-screen mode. In addition, the game may run slowly in windowed mode in 32-bit color. If this occurs, switch to full-screen mode, or change your color depth to 16-bits. Though we've tried our best to squash all the bugs, every once in a while something we didn't expect pops up... If you should come across a bug in Rocket Mania Deluxe, please report it. If for some reason the program crashes, it will try to capture any pertinent data and give you instructions on how to send that data to PopCap. This is very helpful for tracking down glitches! TECHNICAL SUPPORT [back to top] If you are experiencing problems with Rocket Mania Deluxe, you can contact us at: http://www.popcap.com/help.php. If you can, including the following information along with a description of your problem will help us to help you!
If you enjoy playing the trial version of Rocket Mania Deluxe, sooner or later you'll need to register! When you register, you will receive unlimited gameplay for a simple one-time fee. Plus, you support PopCap and help us to create more games in the future! Click the Buy Now link that appears when you first launch the game. Your game will be permanently unlocked once you register… there’s no need for a CD-ROM or any further downloads.
Once you decide to register, follow the onscreen prompts to complete your purchase. An internet connection will be required to register the game, but will not be necessary to play after you have registered. You will receive an email receipt after purchasing the game. Save this information in case you need to reinstall the game later. Hopefully this will answer all your questions, but if you're still having difficulties, feel free to contact us at http://www.popcap.com/help.php. Include as much information as you can about the problem you're having, and we'll get back to you as quickly as we can! The goal of Rocket Mania is to create a fuse to link a burning match to one or more rockets. There are three game modes: Classic, Arcade and Strategy. But the basics remain the same for both... rotate the tiles and try to create a fuse that launches as many rockets as possible at one time. Pick up bonus items along the way by including them in the path of a fuse. In Classic and Arcade modes, you can upgrade your rockets by picking up coins. In all three game modes, there are matches on the left hand side, and rockets on the right hand side. In between, there are fuse blocks. These fuses rotate counter-clockwise when clicked, and will rotate clockwise when right-clicked. To launch a rocket, you must form an unbroken path of fuses from the match to the rocket(s). When a fuse is complete, all rockets linked to a match will automatically launch. You have a fraction of a second to quickly turn a connected fuse block if you change your mind and want to change the path of the fuse you have created. If you are really quick, you can even add extra fuses blocks to your chain while the fuse starts to burn. HINT: Try to connect fuses to the rockets FIRST, then work backwards and connect your rockets to a match. Remember, one match can launch multiple rockets! Pause: You can pause the game either by clicking the PAUSE button, or by pressing the spacebar on your keyboard. Full Screen Mode: You can enter or exit full screen mode either by using the checkbox in the OPTIONS dialog, or by pressing the ALT and ENTER keys on your keyboard at the same time. Rotating Tiles: You can rotate tiles by using the left or right mouse buttons - the left mouse button rotates the fuse counter-clockwise, the right mouse button rotates the fuse clockwise. Dragging Tiles: This can only be done in Arcade mode. You can drag a tile to a new location by pressing down the mouse button, dragging the mouse, and releasing the mouse button. After the game loads, you will see a screen allowing you to choose Classic, Arcade or Strategy modes. New players should start with Classic or Strategy modes, while experienced Rocket Mania players may prefer the more frantic and action-packed Arcade mode. This is the original game of Rocket Mania. This is a timed game. You will see a Rocket Counter in the left-hand side bar. This shows how many rockets you must launch to progress to the next level. At the top of the screen is a string of lanterns; this is your timer and when dawn approaches these lanterns will all fizzle out. You will lose if you do not launch all your rockets before the last lantern burns out. The Arcade mode is a far more fast-paced game. This is an untimed game and you can move the fuse blocks by clicking and dragging them. This is similar to Classic mode in that you must launch a certain number of rockets to advance to the next level. But in Arcade mode, you only start with a few fuses at the bottom of the screen. New fuse blocks fall down at regular intervals but you must make sure they do not fill the screen or you will lose. Arcade mode is unique since you can MOVE fuse blocks by clicking and dragging them. You can only move a fuse to a new location that is at the same level or lower, and as long as there are no other fuses in the way. If you want the game to play faster or you need more fuse blocks, click on the area where the tiles are dropping from and a new line of fuses will drop. If any column of fuses touches the top of the screen, you only have a few seconds of grace time to move fuse blocks out of the offending column(s), or clear some fuses by launching rockets. The Strategy mode is a much more thoughtful game, great for practice and for setting up mega rocket launches. This is an untimed game. In Strategy mode, you have a limited number of matches you can use. The number of matches you have remaining is shown in the Match Counter in the left-hand sidebar. When you have used all your matches the game is over. The goal is to get the highest score with your available matches. So, use your matches wisely to maximize your points - there is no time pressure so you can try to set up giant rocket launches. You can earn extra matches by launching 3 or more fireworks at one time. The more rockets you launch, the more matches will fall down. When new matches drop down, you must pick them up within three turns or they will fizzle out and disappear. To pick up a match, include it in the path of any fuse that launches a rocket. You can only store up to 20 matches maximum at one time. There are a number of bonus items you can get by including them in the path of any fuse that launches a rocket. Coins: Coins are a very important part of the game. Coins are used to upgrade your rockets, and upgraded rockets are worth more points. When you launch multiple rockets at once, the cheering crowd will throw out coins in appreciation - the bigger the launch, the more coins that are given. These coins fall and you must pick them up. These coins go into your coin box and are used to upgrade your rockets at the beginning of the next level. When you have upgraded ALL your rockets, coins go towards your score. Coins are available in Classic and Arcade modes only. Gems: Gems are thrown out occasionally by an appreciative audience. Collect them to add to your score. Gems are available in Classic and Arcade modes only. Bombs: Bombs can be used to clear away fuse blocks and add some oomph to your show. Be careful though, since bombs will also clear any coins or gems that are close by. Bombs are especially handy in Arcade mode when you are in a jam. Bombs are available in Classic and Arcade modes only. Clocks: Clocks will freeze the timer for a few seconds so you have more time to complete a level. If you grab 2 clocks at one time, the timer will freeze for twice as long. Clocks are available in Classic mode only. Matches: These drop down when you launch three or more rockets at one time in Strategy mode. Each time you launch a rocket without picking up a fallen match, it will glow less brightly. If you do not pick it up within 3 turns, the match will fizzle out and disappear. Matches are only available in Strategy mode. The Options are accessible by clicking the Options button while playing the game. They include:
Your score is based on many factors. The following values are for the Easy Difficulty level - multiply them by 1.5 for Medium and 2 for Hard difficulty. Fuses: 5 points are earned for each fuse block burnt. Rockets: Rockets are worth 100 points multiplied by the number on the rocket. Gems: They are worth from 500 up to 1000 points, depending on the type of gem. Coins: When you have upgraded all your rockets, each 1 value coin is worth 500 points and these are added to your score. Also, the score for a rocket launch is multiplied by the number of coins you pick up - so if you pick up 4 coins (regardless of the actual coin value), then your launch score will be multiplied by 4! Matches: When you have the maximum number of matches, extra matches earned are worth 300 points. Combos: Combos are instances where fuses fall down after a rocket launch and automatically create a new launch. These are worth 2000 points. Multiple Rocket Launches: Extra bonuses are awarded for multiple rockets launched at one time.
You can visit the High Scores screen from either the main game selector screen, or after a game. This lets you submit and see the high scores for all three game modes.
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| 1.01 | Bug Fixes. | ||
| 1.00 | Initial release! | ||
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Rocket Mania Deluxe was developed by Nuclide.com BVBA and published by PopCap Games, Inc. Nuclide Games | |||
| Game Design: | Luc Van den Borre | ||
| Programming: | Luc Van den Borre | ||
| Java Version: | Steve McCrea | ||
| PopCap Framework: | Brian Fiete Brian Rothstein | ||
| Art: | Sebastien Brunel | ||
| Music: | Ian Livingstone | ||
| Voice: | Marc Silk | ||
PopCap Games | |||
| Producer: | Sukhbir Sidhu | ||
| Biz: | Don Walters John Vechey | ||
| QA: | Eric Harman Shawn Conard Brenna Flood Chad Zoellner | ||
| Beta Testers: | Arkeri Lexi WildKittyFca Vexrm BlueSky hottentots Elias FaereMoon Kingdom MrsDbolt Syrinx RavensTrumpet Emerald jb63 lala nandini hermitcrab NPG baasi1 kane WendigoWolf KoekieMonster MistressAnna Panther wolfpackmama HRACH Dachsx2 Curious Games InmostLight Meatboy artic Illyria Cerebus Tom Kiribub ClaireBear jael HomerJay Journey cheryl maynard Playtime03 Bubgrl ladybird | ||
SOFTWARE USE LIMITATIONS AND LIMITED LICENSE [back to top] GENERAL PRODUCT LICENSE. This Copy Of Rocket Mania Deluxe (The "Software") Is Intended Solely For Your Personal Non-Commercial Home Entertainment Use. You May Not Decompile, Reverse Engineer, Or Disassemble The Software, Except As Permitted By Law. PopCap Corporation And Its Licensors Retain All Right, Title And Interest In The Software Including All Intellectual Property Rights Embodied Therein And Derivatives Thereof. The Software, Including, Without Limitation, All Code, Data Structures, Characters, Images, Sounds, Text, Screens, Game Play, Derivative Works And All Other Elements Of The Software May Not Be Copied, Resold, Rented, Leased, Distributed (Electronically Or Otherwise), Used On A Pay-Per-Play, Coin-Op Or Other For-Charge Basis, Or For Any Commercial Purpose. Any Permissions Granted Herein Are Provided On A Temporary Basis And Can Be Withdrawn By PopCap Games, Inc At Any Time. All Rights Not Expressly Granted Are Reserved. ACCEPTANCE OF LICENSE TERMS. By Acquiring And Retaining This Software, You Assent To The Terms And Restrictions Of This Limited License. If You Do Not Accept The Terms Of This Limited License, Do Not Install or Use This Software. COPYRIGHT INFORMATION [back to top] ©2003 Nuclide.com BVBA. Published by PopCap Games, Inc. All rights reserved. Rocket Mania is a trademark of Nuclide.com BVBA. The PopCap Games logo is a registered trademark of PopCap Games, Inc. jpeglib
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Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. - Neither the name of the Xiph.org Foundation nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. pnglib
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