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VENICE DELUXE
Developed by Retro64, Inc.
Thanks for downloading Venice Deluxe. We hope you enjoy the game! TABLE OF CONTENTS
SYSTEM REQUIREMENTS [back to top] Venice requires an IBM PC or 100% compatible computer, with a Pentium II 700 MHz or better processor. Your computer must have at least 256 megabytes of RAM. Operating System: you must be utilizing Windows 98, ME, 2000, XP or Vista with DirectX 7 or later to play Venice on your system. You must be logged in as an administrator to install this game. Controls: a keyboard and a 100% Microsoft compatible mouse are required. Sound: you must have a DirectX certified sound card installed. Video: you must have your desktop set to 16-bit or 32-bit color mode (256 Colors may not work). TROUBLESHOOTING / COMPATIBILITY [back to top] For updates to this list go to www.popcap.com/help.php?cat=deluxe. Venice requires you to have DirectX 7 drivers or later installed. These are sound and video drivers from Microsoft used in many games. Venice requires you to be running in 16-bit color or better. It may not function in windowed mode properly in 256 Colors. If you are running in 256 Colors, the game will try to switch to full-screen mode. In addition, the game may run slowly in windowed mode in 32-bit color. If this occurs, switch to full-screen mode, or change your color depth to 16-bits. Though we've tried our best to squash all the bugs, every once in a while something we didn't expect pops up... If you should come across a bug in Venice, please report it. If for some reason the program crashes, it will try to capture any pertinent data and give you instructions on how to send that data to PopCap. This is very helpful for tracking down problems! TECHNICAL SUPPORT [back to top] If you are experiencing problems with Venice, you can contact us at: http://www.popcap.com/help.php. If you can, including the following information along with a description of your problem will help us to help you!
If you enjoy playing the trial version of Venice Deluxe, sooner or later you'll need to register! When you register, you will receive unlimited gameplay for a simple one-time fee. Plus, you support PopCap and help us to create more games in the future! Click the Buy Now link that appears when you first launch the game. Your game will be permanently unlocked once you register theres no need for a CD-ROM or any further downloads.
Once you decide to register, follow the onscreen prompts to complete your purchase. An internet connection will be required to register the game, but will not be necessary to play after you have registered. You will receive an email receipt after purchasing the game. Save this information in case you need to reinstall the game later. Hopefully this will answer all your questions, but if you're still having difficulties, feel free to contact us at http://www.popcap.com/help.php. Include as much information as you can about the problem you're having, and we'll get back to you as quickly as we can! The first time you launch Venice, you will be asked to enter your player name. This allows your progress and high scores to be saved when you quit. If there are several people playing on one computer, you will want to create separate profiles for each. To do this, click on the link in the lower left-hand side of the Main Menu that says "If this is not you, click here." The Gondoliers menu will appear allowing you to create a new player and delete or rename your current player. The Main Menu screen appears at the beginning of the game, and can be accessed while playing the game by clicking on the Menu button in the lower left corner of the screen. Venice has four game modes: Journey, Flood, Trick Shot and Survival. At the beginning of the game only Journey mode is available. Flood mode becomes available once you have completed Building 2 in Journey mode. Trick Shot mode becomes available once you have completed Journey mode, and Survival mode becomes available once you have completed Flood mode. The High Score screens show high scores for the various game modes. Journey mode high scores appear first; clicking Next will cycle through Flood, Trick Shot and Survival mode high scores. The Options are accessible from the Main Menu screen. The options are:
The Help Screen shows the basic elements of Venice gameplay. The Credits Screen displays the names and various duties of the people who made the game. To shut down Venice click "Exit" on the Main Menu. In windowed mode you can also exit by clicking the "X" box in the upper right corner of the window. In fullscreen mode you can also exit by clicking the red X in the top right of the Main Menu screen. PLAYING THE GAME [back to top] Venice is sinking! The buildings have lost their treasures and are slowly subsiding beneath angry waves. Your job is to launch the various treasures up into their proper places on the plates attached to the walls and towers of the city. It's up to you to restore the treasures and the city to glorious life! The majority of the Venice game screen shows a Venetian building. Attached to the walls of the building are plates that contain silhouetted slots of the different kinds of treasures. At the bottom of the screen is a golden gondola that holds treasures. Your task is to launch the treasures from the gondola up into the corresponding slots in the plates. When all the slots in a plate are filled, the plate disappears. When all the plates on a screen are filled, the building sinks and the screen scrolls upward to reveal more plates. Fill all the slots on all the plates on a building to restore it and raise it from the waves. This will complete the level (in Journey mode; see below for more details on other game modes). In Venice, you control a cursor that you can move around the screen. At the bottom of the screen is a gondola that moves to stay under the cursor. The gondola holds two treasures; one large main treasure on the deck of the gondola and a smaller secondary treasure contained in a circle underneath the main one. Click the left mouse button to launch the main treasure. The treasure will fly directly up towards the place the cursor was when you clicked, and the secondary treasure will move up to the main position on the gondola. Click the right mouse button to switch the main and secondary treasures. There are seven kinds of treasures in Venice: Keys, Hearts, Coins, Rings, Vases, Stars and Lyres (Lyres only appear after Building 30). All treasures launch and score identically. However, there are small differences in the way they bounce off obstacles due to their varying shapes. A treasure flies upward upon launch from the gondola. If it strikes or comes close to a matching slot in a plate, it will attach to and fill that slot. Unattached treasures in flight will be deflected or redirected by already-attached treasures, bumpers, blocks, bricks, chutes, teleports, baskets or the sides or top of the screen. A treasure bouncing around the screen will shatter after around 20 bounces. If a treasure falls in the water, it is gone (in Journey Mode this costs the player one try). Plates, and the treasure-shaped slots they contain, are the targets in Venice. Plates come in a variety of different shapes such as bars, circles, half-circles, T-shapes, X-shapes and more. They may hold as few as one and as many as eight treasure slots. Most plates have a hinge point around which they can rotate; placing a treasure on one side will cause the plate to swing or see-saw. Plates may be stationary or they may move along a predetermined path. When all the treasure slots in a plate have been filled, the plate disappears. If a plate with unfilled slots sinks beneath the water line, the player loses. Matches tumble down for bonuses. That is, if you place a treasure in a high slot and there are lower empty slots of the same type nearby, then the treasure may tumble down to the lower slots and fill them as well. Tumble bonus points are scored with each tumble. Super tumble bonus points are awarded if a treasure tumbles more than twice. Creating tumbles is the primary challenge of the game. Not only do tumbles generate lots of points, but particularly elaborate tumbles spawn power-ups that you can catch and use. Besides plates, there are several other kinds of objects on the game screen that can assist or complicate your progress.
Power-ups are coins of various kinds that pop up and confer different powers if you catch them with the gondola. Power-ups can appear in several different ways. They appear on the third tumble of a tumble combo. In addition, sometimes they rest on top of plates or shelves and are released when their perches are disturbed.
Some shots of greater difficulty give you bonus points.
Venice has four game modes: a sequential story mode (Journey), a more challenging time pressure mode (Flood), an endless endurance mode (Survival) and a special trick shot mode (Trick Shot). Journey mode is the primary mode, and it is available at the beginning of the game. In Journey, the buildings do not sink, allowing you time to carefully pick your shots. You begin each building with three tries and you lose a try each time you launch a treasure, fail to place it in a slot and allow it to fall into the water. If you lose all your tries you lose your score for that building and must go back to its beginning. Buildings are organized into eight neighborhoods: Welcome to Venice, Lunar Lanes, Cupid's Cove, Venetian Villa, Grotto Ghetto, San Marco Square, Vesta's Vista and Lavender Lair. Flood is the secondary mode, and it is available once you have completed Building 2 in Journey mode. Flood is similar to Journey mode in that it is also organized into eight neighborhoods that comprise 9 levels each. Unlike in Journey mode, however, the buildings are constantly sinking, which in turn places time pressure on your efforts to place the treasures. In addition to the buildings natural sink rate, each shot you make causes them to sink a bit more. Catching a treasure reverses a bit of that sinking. There are no tries in Flood mode, so there is no penalty other than a drop in your shot percentage for losing a treasure in the water. However, if a plate with unfilled slots sinks below the water line, you will lose and must go back to the beginning of the level. Trick Shot is a secondary bonus mode, and it is unlocked when you complete Journey mode. Trick Shots levels are puzzle levels in which you get one shot to fill all open slots. In Trick Shot mode the levels are organized according to neighborhood; you must complete all of the levels in each neighborhood before proceeding to the next. Survival is a secondary bonus mode, and it is unlocked when you complete Flood mode. Survival is a pure time-pressure challenge. In Survival mode there are no neighborhoods; rather, there is only one building which constantly sinks as in Flood mode. Your task is to fill plates on this infinite building for as long as you can before allowing a plate to slip beneath the waves.
Placing a treasure 10 points Level-End Points (Journey, Flood & Survival modes) Accuracy (# of shots placed / # of shots fired) x 10,000 points, rounded down to nearest 100 points (Cupid-placed shots do not count towards Accuracy)
Survival Bonus (Survival mode only) (# of full minutes survived x 1000 points) Completing Trick Shot Level (in Journey & Flood mode) 10,000 points Complete a level 1000 points General Tips Journey Mode Tips Flood Mode Tips | ||
1.0 | Initial release! | |
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Venice Deluxe was created by Retro64, Inc. and PopCap Games, Inc. | ||
| Design and Programming | Mike Boeh | |
| Art and Additional Design | James Abraham | |
| Additional Design | Jason Kapalka | |
| Musical Composition | Guillaume Bastard | |
| Additional Music | Staffan Melin | |
| Story | Stephen Notley | |
| Additional Levels | Dave Sutherland | |
| Quality Assurance | Michael Guillory Shawn Conard Ty Roberts Adam MacDonnell Mike Racioppi Isaac Aubrey Chad Zoellner Shane Hood |
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| Special Thanks | Ed Allard Ben Lyon David Parton Sukhbir Sidhu Jeff Weinstein Tysen Hendersen John Raptis Steve Verreault |
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| Beta Testing | WendigoWolf Meatboy DixieWriter Inkmei deb1013 Spaggie Phanatic wolfpackmama Curious Games Catzen Sasha24 DaveDude Dryden wuggies FaereMoon HRACH hgalindo Fire Lexi TheShadow LoveDog lala jebksb1977 ashill Kingdom Pajol javansdaddy Dachsx2 Rambobear spirit291 reba10 Zelda MrsDbolt monkeyboy Suzy K |
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Thanks to all our beta testers and players on PopCap.com for their valuable feedback! SOFTWARE USE LIMITATIONS AND LIMITED LICENSE [back to top] GENERAL PRODUCT LICENSE. This Copy Of Venice Deluxe (The "Software") Is Intended Solely For Your Personal Non-Commercial Home Entertainment Use. You May Not Decompile, Reverse Engineer, Or Disassemble The Software, Except As Permitted By Law. PopCap Corporation And Its Licensors Retain All Right, Title And Interest In The Software Including All Intellectual Property Rights Embodied Therein And Derivatives Thereof. The Software, Including, Without Limitation, All Code, Data Structures, Characters, Images, Sounds, Text, Screens, Game Play, Derivative Works And All Other Elements Of The Software May Not Be Copied, Resold, Rented, Leased, Distributed (Electronically Or Otherwise), Used On A Pay-Per-Play, Coin-Op Or Other For-Charge Basis, Or For Any Commercial Purpose. Any Permissions Granted Herein Are Provided On A Temporary Basis And Can Be Withdrawn By PopCap Games, Inc At Any Time. All Rights Not Expressly Granted Are Reserved. ACCEPTANCE OF LICENSE TERMS. By Acquiring And Retaining This Software, You Assent To The Terms And Restrictions Of This Limited License. If You Do Not Accept The Terms Of This Limited License, Do Not Install or Use This Software. COPYRIGHT INFORMATION [back to top] ©2007 PopCap Games, Inc. All rights reserved. Venice was developed by Retro64, Inc. The PopCap Games logo is a registered trademark of PopCap Games, Inc. jpeglib
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Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. - Neither the name of the Xiph.org Foundation nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. pnglib
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