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The Basics
In Banana Bugs, you play a brave little monkey trying to recover his village's bananas from the ravaging hordes of banana-hungry bugs.
Banana Bugs takes place on a series of bamboo boards. The goal of the game is to shoot ropes and wall off 85 percent or more of each game board while preventing the bugs from touching your rope.
Controls
The controls of Banana Bugs are simple. Move your monkey around with the mouse. Left-click to shoot your arrows to the edge of the game board. Right-click to switch between shooting horizontally and vertically. You cannot move your monkey while shooting ropes.
Some power-ups are also controlled by the mouse. For more detailed information on controlling power-ups, see Power-ups below.
Filling Levels
Your monkey fires arrows attached to ropes. The ropes fly in opposite directions away from the monkey, either horizontally or vertically. When they both hit the edges of the board, the smaller of the two walled-off areas fills in. A sparkly effect shows which piece of the area will be filled in.
The ropes must wall one area off from another in order to fill it in. For instance, if you connect an edge of the board to a section in the middle of the board, it will not wall off any area since the rope hasn't cut one area into two.
Every level in Banana Bugs has a quota of space that must be filled in before you can advance to the next level. The quota is always 85 percent. This means you need to fill 85 percent of the level before moving on to the next one. If you kill the last bug on the board by filling over the quota, you complete the level.
Bugs
There are many different enemy bugs in Banana Bugs. Bugs can't hurt you directly; they can only damage you if they touch your rope before it reaches the edge. If a bug hits your rope before it reaches the edge, you lose a life (see Lives, below). Bugs also prevent you from firing your rope or a power-up if they're too close.
The simplest way to destroy a bug is to fill in an area containing the bug. You can also destroy bugs walking on the edge of an area by filling in the area. Most power-ups also kill bugs. For a complete list of all power-ups and their effects, see Power-ups below.
If you kill all the bugs in a level and have not yet filled 85 percent, shooting your ropes will fill both walled-off areas rather than just the smaller one. This allows you to fill 100 percent of a level. If you kill the last bug in a level with a fill that brings your quota to 85 percent or higher, you finish the level.
The bugs are:
- Mosquito: The mosquito flies slowly around the board.
- Beetle: The beetle walks slowly along the edge.
- Dragonfly: The dragonfly flies quickly from side to side.
- Roly Poly: The roly poly walks along the edge. It sometimes curls up into a ball and zips quickly along the edge.
- Caterpillar: The caterpillar crawls slowly along the edge. Filling in an area containing the head kills the entire caterpillar, but segments can be knocked off without killing the whole bug.
- Cockroach: The cockroach crawls along the edge. Sometimes it zips quickly and unpredictably from corner to corner.
- Housefly: The housefly flutters around the board. It occasionally makes wide sweeping loops away from the board, at which time it will not damage you while you are shooting. It can be shooed away by moving your monkey.
- Ants: Ants crawl along the edge in a line.
- Centipede: The centipede crawls along the edge. It is longer than the caterpillar and it moves forward with a burst of speed while you are shooting. Fill an area containing the head to kill it; filling areas with other segments only kills those segments.
- Moth: The moth moves much like the green housefly, occasionally making wide sweeping loops, except that it moves towards your monkey when not looping. It can be shooed away by moving your monkey. The white moth while looping can pass through your rope, but it will kill your monkey if it touches him while the rope is shooting.
- Hornet: The hornet flies slowly in a diagonal path around the board, bouncing off the edges. It sometimes revs up, spins around and bounces around the board more quickly.
Bananas
As you play through the game you earn bananas. Banana totals appear in the upper right corner of the screen. Bananas can be spent in Monkeytown for upgrades that can help your game (see Monkeytown, below).
You earn one bunch of bananas for every 5 percent of a level you fill. Bunches of bananas start out at 2 bananas each, but some Monkeytown upgrades can increase that number to 5 (see Monkeytown, below).
You earn 20 bonus bananas for killing all bugs in a level.
Lives
You start the game with 6 lives. Your lives are displayed near the upper right-hand corner of the screen, just below your banana total. You lose a life if your rope touches a bug. The Flight School upgrades in Monkeytown allow you to receive more lives for each visit (see Monkeytown, below). If you lose all your lives, the game is over. You may restart your game at the last level you played, in which case your score is reset to zero but you keep all your bananas and upgrades.
Scoreboard
The scoreboard is on the right side of the game screen. Watched over by the vengeful Monkey God, it shows your score, the level you're playing, your current fill percentage, a stage meter (a yellow bar), any Battle monkeys you've unlocked, and all the bunches of bananas you've earned during the level.
Stats
Each time you complete a level, you are shown a stats box. The box displays the number of bananas you earned, the percent of the board you filled, the number of pairs of arrows you shot, the percentage amount you overfilled the board, and the number of bonus points you earned, if any.
Monkeytown
After completing the first four levels of the game (the first stage), you are taken to Monkeytown. In Monkeytown you can use your stored bananas to purchase building upgrades for your village. Upgrades give you different advantages to help you as you advance through the game. Some upgrades make power-up coins (see Power-ups below) available in later stages of the game.
The upgrades are:
- Banana Garden: This upgrade increases the bananas per bunch on each level from 2 to 3.
Cost: 420 bananas.
- Banana Greenhouse: This upgrade increases the bananas per bunch on each level from 3 to 4.
Cost: 600 bananas.
- Banana DNA Lab: This upgrade increases the bananas per bunch on each level from 4 to 5.
Cost: 1,400 bananas.
- Battle Monkeys: This upgrade adds a monkey to the scoreboard who can zap bugs with a blowgun.
Cost: 350 bananas.
- Battle Monkeys 2: This upgrade adds a second monkey to the scoreboard who can zap bugs with a blowgun.
Cost: 400 bananas.
- Battle Monkeys 3: This upgrade adds two more monkeys to the scoreboard who can zap bugs with a blowgun, bringing your bug-zapping monkey total to four.
Cost: 900 bananas.
- Cannon: This upgrade unlocks a coin that gives you a cannon that squishes multiple bugs in a single shot.
Cost: 1,000 bananas.
- Casino: This upgrade unlocks a slot machine that allows you to wager your bananas in a game of slots. Once you have purchased the Casino, a "Play Slots" button appears at the bottom center of Monkeytown. You get one free spin of the Slot Machine, after which each spin costs 100 bananas. The slot machine prizes are 999 bananas as well as the Zapper, Fly Swatter, Fly Paper, Exploding Mine and Swinging Monkeys power-ups (see Power-ups, below). Power-ups won from the Slot Machine are only available until your next visit to Monkeytown, or until you lose all your lives.
Cost: 3,500 bananas.
- Coco Bomb: This upgrade unlocks a coin that gives you a coconut bomb you can drop on the bugs.
Cost: 600 bananas.
- Disco: This upgrade unlocks a coin that gives you a disco ball to distract the bugs with DANCE FEVER.
Cost: 700 bananas.
- Earthquake: This upgrade unlocks a coin to unleash a furious earthquake, shaking bugs off the board.
Cost: 1,500 bananas.
- Flight School: This upgrade gives you one life for each visit to Monkeytown.
Cost: 300 bananas.
- Flight School 2: This upgrade gives you two lives for each visit to Monkeytown.
Cost: 600 bananas.
- Flight School 3: This upgrade gives you three lives for each visit to Monkeytown.
Cost: 3,500 bananas.
- Flaming Arrows: This upgrade unlocks a coin that gives you flaming arrows that burn any bug they hit.
Cost: 2,500 bananas.
- Hurricane: This upgrade unlocks a coin that allows you to summon a hurricane to blow bugs off the board.
Cost: 2,000 bananas.
- Missile Launcher: This upgrade unlocks a coin that gives you a missile to shoot at the bugs.
Cost: 150 bananas.
- Monkey God: This upgrade allows the Monkey God to zap a pesky bug at the beginning of a level.
Cost: 2,500 bananas.
- Monkey God 2: This upgrade allows the Monkey God to zap two pesky bugs at the beginning of a level.
Cost: 3,000 bananas.
- Monkey God 3: This upgrade allows the Monkey God to zap three pesky bugs at the beginning of a level.
Cost: 4,000 bananas.
- Parrot Helper: This upgrade unlocks a coin that gives you a helpful pet parrot who pecks bugs.
Cost: 1,200 bananas.
- Rain Storm: This upgrade unlocks a coin that summons a tropical downpour, slowing the bugs.
Cost: 800 bananas.
- Shot Speed: This upgrade increases the speed of your ropes for each shot by five percent.
Cost: 375 bananas.
- Shot Speed x2: This upgrade increases the speed of your ropes for each shot by ten percent.
Cost: 450 bananas.
- Shot Speed x3: This upgrade increases the speed of your ropes for each shot by 15 percent.
Cost: 3,800 bananas.
- Zuma Helper: This upgrade unlocks the Zuma coin to summon your favorite frog to shoot bugs.
Cost: 4,000 bananas.
When you are done upgrading your village or playing slots, click the "Done" button near the lower right corner of Monkeytown to move on to the next stage. You return to Monkeytown after completing each stage, and the number of levels per stage increases over the game from 4 to 29.
Map
When you depart from Monkeytown to move to a new area, you see a map. The map shows all the different areas of the island. As you progress through the game, you visit different areas of the map. Most visits to each area comprise two stages of the game.
Power-ups
As you upgrade Monkeytown, various buildings unlock power-up coins. Power-up coins appear during a level and are activated by filling in an area containing the coin. Some power-ups activate immediately, while others are triggered by the player. Coins cycle through the available power-ups every few seconds, so if you wait you can pick which power-up you'd like to use.
The power-ups are:
- Battle Monkey: The battle monkey sits on the scoreboard and takes out a bug with a blow gun. You can have up to four battle monkeys. Battle monkeys activate after a short pause at the beginning of a level.
Required upgrade: Battle Monkeys, Battle Monkeys 2, Battle Monkeys 3
- Cannon: Left-click to fire the cannon; right-click to rotate the cannon's firing direction ninety degrees clockwise. The cannon shoots all the way across the board, killing every bug it hits.
Required upgrade: Cannon.
- Coco Bomb: Left-click to drop the coco bomb; right-click to rotate the drop direction ninety degrees. The coco bomb explodes after a moment, killing any bugs nearby.
Required upgrade: Coco Bomb.
- Disco Ball: The disco ball causes bugs to pause for a dose of DANCE FEVER. It is activated immediately.
Required upgrade: Disco.
- Earthquake: The Earthquake shakes some edge-walking bugs off the board. It is activated immediately.
Required upgrade: Earthquake.
- Exploding Mine: Left-click to drop the exploding mine; right-click to rotate the drop direction ninety degrees. The mine explodes on contact with a bug and kills nearby bugs.
Required upgrade: Casino (Slot Machine prize).
- Flaming Arrows: The flaming arrows burn any bug they hit. They also make you invulnerable for one shot. They activate for the next shot.
Required upgrade: Flaming Arrows.
- Fly Paper: Left-click to drop the fly paper; right-click to rotate the drop direction ninety degrees. The fly paper sticks to bugs, trapping them.
Required upgrade: Casino (Slot Machine prize).
- Fly Swatter: Left-click to swat the swatter; right-click to rotate the swatter ninety degrees clockwise. The fly swatter swats bugs.
Required upgrade: Casino (Slot Machine prize).
- Hurricane: The hurricane summons fierce winds which blow some bugs off the board. It activates immediately.
Required upgrade: Hurricane.
- Magic Arrows: The magic arrows shock any bug on the pipe they hit. It also makes you invulnerable for one shot. They activate on the next shot.
Required upgrade: Magic Arrow.
- Missile: Left-click to fire the missile; right-click to toggle the firing direction between lift and right. The missile shoots out and kills any bug it hits and any bug nearby.
Required upgrade: Missile Launcher.
- Parrot Helper: Left-click to release the parrot; right-click to rotate the drop direction ninety degrees. The parrot flies to the nearest horizontal edge and walks along it, killing any bugs nearby.
Required upgrade: Parrot Helper.
- Speed Shot: The speed shot increases the speed your rope travels. It activates for the next shot.
Required upgrade: none.
- Swinging Monkeys: The swinging monkeys swing in from offscreen and knock bugs off the board. They are activated immediately.
Required upgrade: Casino (Slot Machine prize).
- Zuma Frog: Left-click to release the frog; right-click to rotate the drop direction ninety degrees. The Zuma frog rotates in place and shoots at any bug who comes within range.
Required upgrade: Zuma Helper.
- Zapper: Left-click to release the zapper; right-click to rotate the drop direction ninety degrees. The zapper stays in place, zapping any bugs who blunder into it.
Required upgrade: Casino (Slot Machine prize).
A collected unused power-up coin is worth one bunch of bananas at the end of the level.
High Scores
Banana Bugs records your high scores. To see them, click the "High Scores" button on the main menu.
Banana Bugs has one game mode. It is made up of 27 stages that comprise 476 levels. The stages and levels are:
- Stage 1: (Shipwreck) Levels 1 to 4
- Stage 2: (Shipwreck) Levels 5 to 8
- Stage 3: (Ferny Gully) Levels 9 to 14
- Stage 4: (Ferny Gully) Levels 15 to 20
- Stage 5: (Leafy Treetops) Levels 21 to 28
- Stage 6: (Leafy Treetops) Levels 29 to 36
- Stage 7: (Plane Crashed) Levels 37 to 46
- Stage 8: (Plane Crashed) Levels 47 to 56
- Stage 9: (Rocky Formations) Levels 57 to 68
- Stage 10: (Rocky Formations) Levels 69 to 80
- Stage 11: (Offshore Ruin) Levels 81 to 94
- Stage 12: (Offshore Ruin) Levels 95 to 108
- Stage 13: (Totem Plaza) Levels 109 to 124
- Stage 14: (Totem Plaza) Levels 125 to 140
- Stage 15: (Moon Temple) Levels 141 to 158
- Stage 16: (Moon Temple) Levels 159 to 176
- Stage 17: (Star Heads) Levels 177 to 196
- Stage 18: (Star Heads) Levels 197 to 216
- Stage 19: (Temple Tree) Levels 217 to 238
- Stage 20: (Temple Tree) Levels 239 to 260
- Stage 21: (Treasure Room) Levels 261 to 284
- Stage 22: (Treasure Room) Levels 285 to 308
- Stage 23: (Crystal Cave) Levels 309 to 334
- Stage 24: (Crystal Cave) Levels 335 to 360
- Stage 25: (Skull Falls) Levels 361 to 388
- Stage 26: (Skull Falls) Levels 389 to 416
- Stage 27: (Mt. Fiery) Levels 417 to 446
- Stage 28: (Mt. Fiery) Levels 446 to 476
Banana Bugs has two kinds of scoring: points and bananas.
Points
The score for filling a unit area is 10 points. The sparkles show the unit areas, one sparkle per unit area.
You receive a 1000 point bonus for killing all bugs in the level.
You receive 100 points per one percent of overfill.
You receive 100 bonus points for completing a level in 3 shots.
You receive 200 bonus points for completing a level in 2 shots.
Destroying a bug with a fill-in earns 100 points. Destroying two bugs in the same fill-in earns 100 points for the first and 200 for the second. Destroying three bugs earns 100, 200, and 300 points. Each additional bug killed adds another 100 points to that bug's score.
Destroying a bug with a power-up earns points in the same way as with a fill-in, with the score per bug killed increasing by 100 points per bug.
Bananas
You receive one bunch of bananas for each five percent of the area you fill. At the beginning of the game a bunch of bananas is made up of two bananas. The Banana Garden, Banana Greenhouse and Banana DNA Lab upgrades increase the number of bananas per bunch to three, four and five, respectively.
Destroying a bug with a power-up earns one bunch of bananas.
You receive a 20 banana bonus for eliminating all bugs in a level.
You receive a one-bunch banana bonus for collecting a power-up coin in the last fill-in of the level.
Basic Tips
- Seek out narrow pinch points for your first couple of shots.
- Once you've gotten your fill percentage up to 80 percent, your next fill will likely go over the quota. Use that final fill to trap any remaining bugs, if possible. You won't get the 100 percent fill, but you will get the bonus for eliminating all bugs.
- Levels with large open spaces are the most dangerous! Try to wall off smaller sections to reduce the open space, or take advantage of power-ups to give you the time to close large gaps.
- When possible, use power-ups to kill bugs. Killing bugs with power-ups earns bananas and points, while killing them by filling in areas only earns points.
- Remember that the power-up coin cycles through all available power-ups. If you don't like the current power-up, you can wait for a better one to come up.
- Try to avoid ending up with a lot of bugs in a small area, as you'll often lose a few lives trying to finish the level. You can sometimes avoid this situation by taking full advantage of bug destroying power-ups and by planning ahead a little.
- When buying Monkeytown upgrades, it's generally best to focus on: Battle Schools (for blowgun monkeys), Monkey Gods (for Monkey God assists), Shot Speed upgrades (for overall improvement of shot speed) and the Banana Garden, Greenhouse and DNA Lab upgrades (for greater banana earnings).
- The Monkey God pauses at the beginning of the level before shooting. If there are ants on the level, try to wall them off first before the Monkey God fires.
- Contrarily, it can often be a good idea to wait for the Monkey God to fire before walling off any areas, as he'll often shoot at bugs you've just walled off.
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