BONNIE'S BOOKSTORE™ DELUXE
Release Date: November 28, 2005
Build Date: February 22, 2008
Developed by New Crayon Games, LLC
Published by PopCap Games, Inc.
We hope you enjoy the game!
Bonnie's Bookstore Deluxe requires a PC with a 500 MHz or better processor. Your computer
must have at least 64 megabytes of RAM.
Operating System: you must be utilizing Windows 98, ME, 2000, or XP with DirectX 5 or later to play Bonnie's Bookstore Deluxe on your system. If you are using Windows Vista, please ensure that User Account Control (UAC) is activated. You must be logged in as an administrator to install this game.
Controls: a keyboard and mouse are required.
Sound: you must have a DirectX certified sound card installed.
Video: you must have your desktop set to 16-bit or 32-bit color mode (256 Colors may not work).
Form words 3 letters or longer. To form a word, click on a letter, then the next letter, the next, and so on, then click 'Submit'. Each letter (except the first) must be adjacent to the previous letter. Play in any direction - up, down, left, right, etc.
To submit words faster, just double click on the last letter, or 'drag and drop', by clicking on the first letter of your word, keep holding the left mouse button down, and drag the mouse through the letters, releasing on the last letter.
To cancel a word you've started to form, right-click, or click outside of the puzzle area.
Avoid making too many 3-letter words - they cause "Writer's Blocks" to appear.
Forming a 5+ letter word gets you a wildcard tile that can be used as any letter.
Forming a 6+ letter word gets you extra time or turns.
Forming a 7+ letter word gets you a permanent wildcard that you can use repeatedly.
Word length is calculate by the number of letters used (not tiles), so a 2 letter tile (like 'Qu') counts as 2 letters.
(Note, these bonuses don't start appearing until the second chapter (i.e. level) of the game.
As you make words, the tiles you've used turn green. Turn all the tiles for a chapter green to finish it. When playing in 'Classic' mode, you have a limited number of turns to complete the chapter (each time you form a word, you use a turn). In 'Action' mode, you have a limited amount of time (but no turn limit).
Chapters are organized into books (4 or 5 chapters to a book). There are 12 books altogether (50 chapters). Complete them all to finish the story!
If you lose a chapter, you can start a new game on the chapter you were just on. The story will progress from that point - only your score will be reset to 0. You can also choose to start a new game from that point at a higher or lower difficulty level, and/or switch between Classic (turn-based) and Action (time-based) mode.
In the first chapter, on normal difficulty, a 3 letter word is worth 10 points. That increases to 15 for chapter 2, 20 for chapter 3, etc., all the way up to 255 points for a 3 letter word on the last chapter of the last book (the 50th chapter overall).
For each letter longer than 3, the score doubles. So, on chapter 2, the scoring looks like this:
- 3 letters = 15 points
- 4 letters = 30 points
- 5 letters = 60 points
- 6 letters = 90 points
- 7 letters = 180 points
- 8 letters = 360 points
- 9 letters = 720 points
- 10 letters = 1440 points
When playing Hard difficulty, all point values are doubled. On Genius, all point values are quadrupled. The maximum you can score for a single word is 97,920 (10 letter word, 50th chapter, Genius difficulty). Don't worry - we've never scored that many points either!
When you complete a puzzle, unused turns are converted to points as if each turn was a 5 letter word. In Action Mode, time is converted to points as if each second was a 3 letter word.
Higher difficulty levels award more points (see Scoring). but decrease the amount of turns (or time) you have to finish each chapter. That's the primary difference, though there are also other subtle differences in how quickly hints appear, how often Writer's Blocks appear, and so on...
The Scramble button scrambles (i.e. reshuffles) the letters of the puzzle. It also adds a Writer's Block, and it costs you one turn (or time, in Action Mode). .
Special tiles can be built into the design of a particular puzzle, or they can appear based on the words you form. Note that most special tiles will not appear until after you've completed from one to three puzzles (i.e. you won't see them on the first puzzle...).
The "Writer's Block" appears when you form multiple short (3-letter) words. It cannot be played through, and must be worked around. You can get rid of it by playing tiles underneath it, causing it to fall out of the bottom of the puzzle.
The "CopyCat" (looks white instead of black) appears when you play a word with the same letter appearing twice in a row (like 'BOOK' or 'DINNER'). CopyCats always change to the last letter of the word you just played.
The "Cycler" (looks like a normal letter, but bounces around within its tile) appears when you play a word where each letter comes alphabetically after the one before it (like 'BELT' or 'DENT'). It starts as an 'A', then, if not played, becomes a 'B', 'C' and so on.
Video / Sound Drivers
Bonnie's Bookstore Deluxe requires you to have DirectX 5 drivers or later installed. These are sound and video drivers from Microsoft used in many games.
Screen Color Depth
Bonnie's Bookstore Deluxe requires you to be running in 16-bit color or better. It may not function in properly in 256 colors. If you are running in 256 colors and experience difficulties running the game, try switching to 16 or 32 bit color.
Though we've tried our best to squash all the bugs, every once in a while something we didn't expect pops up...
If you should come across a bug in Bonnie's Bookstore Deluxe, please report it.
If you are experiencing problems with Bonnie's Bookstore Deluxe, you can contact us at: http://support.popcap.com.
If you can, including the following information along with a description of your problem will help us to help you!
- Title of game
- Computer manufacturer
- Operating System (Windows® 98, XP, etc.)
- CPU type and speed in MHz
- Amount of RAM
- Sound card
- Video card
If you enjoy playing the trial version of Bonnie's Bookstore Deluxe, sooner or later you'll need to register!
Benefits of Registering
When you register, you will receive unlimited gameplay for a simple one-time fee. Plus, you support PopCap and help us to create more games in the future!
How to Register
Click the Buy Now link that appears when you first launch the game. Your game will be permanently unlocked once you register... theres no need for a CD-ROM or any further downloads.
Buying the Game
Once you decide to register, follow the onscreen prompts to complete your purchase. An internet connection will be required to register the game, but will not be necessary to play after you have registered.
You will receive an email receipt after purchasing the game. Save this information in case you need to reinstall the game later.
Hopefully this will answer all your questions, but if you're still having difficulties, feel free to contact us at http://support.popcap.com. Include as much information as you can about the problem you're having, and we'll get back to you as quickly as we can!
- Made Windows version a bit more compact (msvcr71.dll no longer required).
- Updated license and trademark information within main license, this document and in-game credits.
- Other minor fixes and changes to game and documentation.
Bonnie's Bookstore Deluxe was developed by New Crayon Games, LLC and is published by PopCap Games, Inc.
New Crayon Games Credits
|Art, Concept Art
|Additional Concept Art
|New Crayon Logo
Jin Kai Soo
PopCap Games Credits
|PopCap Beta Testers:
GENERAL PRODUCT LICENSE.
THIS COPY OF BONNIE'S BOOKSTORE DELUXE (THE "SOFTWARE") IS INTENDED SOLELY
FOR YOUR PERSONAL NON-COMMERCIAL HOME ENTERTAINMENT USE. NEW CRAYON GAMES LLC, POPCAP CORPORATION AND THEIR LICENSORS RETAIN ALL RIGHT,
TITLE AND INTEREST IN THE SOFTWARE INCLUDING ALL INTELLECTUAL PROPERTY RIGHTS
EMBODIED THEREIN AND DERIVATIVES THEREOF. THE SOFTWARE, INCLUDING, WITHOUT
LIMITATION, ALL CODE, DATA STRUCTURES, CHARACTERS, IMAGES, SOUNDS, TEXT,
SCREENS, GAME PLAY, DERIVATIVE WORKS AND ALL OTHER ELEMENTS OF THE SOFTWARE MAY
NOT BE COPIED, RESOLD, RENTED, LEASED, DISTRIBUTED (ELECTRONICALLY OR
OTHERWISE), USED ON A PAY-PER-PLAY, COIN-OP OR OTHER FOR-CHARGE BASIS, OR FOR
ANY COMMERCIAL PURPOSE. ANY PERMISSIONS GRANTED HEREIN ARE PROVIDED ON A
TEMPORARY BASIS AND CAN BE WITHDRAWN BY POPCAP GAMES, INC AT ANY TIME. ALL
RIGHTS NOT EXPRESSLY GRANTED ARE RESERVED.
THE SOFTWARE PRODUCT IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER
EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A
PARTICULAR PURPOSE. BY USING THE SOFTWARE PRODUCT, YOU AGREE TO ACCEPT ALL
LIABILITY REGARDING ITS USE OR MISUSE.
LGPL LIBRARIES: THE SOFTWARE USES CERTAIN LIBRARIES, (SDL 1.2.8 AND SDL_IMAGE
1.2.4, THE FORMER IN MODIFIED FORM FOR THE WINDOWS® VERSION OF THIS SOFTWARE),
THAT ARE LICENSED UNDER THE GNU LIBRARY GENERAL PUBLIC LICENSE, VERSION 2 (THE "LGPL").
A COPY OF THIS LICENSE MAY BE FOUND IN THE FILE 'COPYING' WITH THE INSTALLED
VERSION OF THE GAME. THE LGPL HAS CERTAIN PROVISIONS FOR COPYING, MODIFICATION,
AND REVERSE ENGINEERING AND OTHER USES THAT ARE LESS RESTRICTIVE THAN THE TERMS
LISTED ABOVE. TO THE EXTENT THAT THERE IS A CONFLICT BETWEEN THE TERMS IN THIS
DOCUMENT AND THOSE IN THE LGPL, THE TERMS WITHIN THE LGPL SHALL APPLY. FOR
FURTHER INFORMATION, AS WELL AS INSTRUCTIONS ON OBTAINING SOURCE CODE FOR THESE
LIBRARIES, SEE THE COPYRIGHT INFORMATION SECTION ELSEWHERE IN THIS DOCUMENT.
ANY PRODUCT PROVIDED ALONG WITH THE SOFTWARE THAT IS ASSOCIATED WITH A
SEPARATE END-USER LICENSE AGREEMENT IS LICENSED TO YOU UNDER THE TERMS OF THAT
NEITHER NEW CRAYON GAMES, LLC NOR POPCAP CORPORATION SHALL BE LIABLE FOR
INDIRECT, INCIDENTAL, SPECIAL, COVER, RELIANCE, NOR CONSEQUENTIAL DAMAGES
RESULTING FROM THE USE OF THIS SOFTWARE PRODUCT. IN NO EVENT SHALL THEIR TOTAL
LIABILITY TO YOU FOR ALL DAMAGES, LOSSES AND CAUSES OF ACTION (WHETHER IN
CONTRACT, TORT OR OTHERWISE) EXCEED THE AMOUNT PAID BY YOU FOR THE SOFTWARE
ACCEPTANCE OF LICENSE TERMS.
By Acquiring And Retaining This Software, You Assent To The Terms And Restrictions Of This Limited License. If You Do Not Accept The Terms Of This Limited License, Do Not Install or Use This Software.
©2005 New Crayon Games, LLC. Published by PopCap Games, Inc. All rights reserved. Bonnie's Bookstore is a trademark of New Crayon Games, LLC. The PopCap Games logo is a registered trademark of PopCap Games, Inc.
Microsoft, Windows, DirectX and DirectInput are either
registered trademarks or trademarks of Microsoft Corporation in the United
States and/or other countries.
Bonnie's Bookstore Deluxe uses two libraries (SDL, and SDL_Image) under the
terms of the GNU LIBRARY GENERAL PUBLIC LICENSE, Version 2, June 1991.
You can find a copy of this license in the file 'COPYING'.
You can also download the source for these libraries below:
SDL 1.2.8 -
The main library
1.2.4 - Image loading library
For copyright information on and notices for these libraries, please download the
source for the libraries and read the various notices and files therein,
or contact support AT newcrayon DOT com for further information.
SDL_Image was used, without modification, based on the version
available in Spring, 2005 at the main SDL site (www.libsdl.org).
The main library (SDL), was modified for the Windows® version of the game. Most notable among several modifications was a switch from the usage of
DirectInput® for full-screen mouse entry to standard Windows® messages. The
modified version of SDL 1.2.8 can be found
If you prefer, you may also obtain the source code for SDL_Image and/or
SDL directly from the developer, as well as any other files necessary to
comply with the terms of the LGPL (for debugging, etc.). To do so, e-mail
support AT newcrayon DOT com. This offer is valid for three years - for
other details, see the LGPL, or contact us. Note that this address is
provided only for obtaining source code and related materials for
SDL_Image and SDL. For all other support enquiries, see the
section of this document.
All other libraries and object code included with the game is governed
by the game's main license, and/or licenses listed below (i.e. NOT the
SDL_Image relies on 3 other libraries:
- General file compression
Support for .JPG reading
Support for .PNG reading
Please refer to the README and/or LICENSE files within those archives
for further license information.
You may also with to visit the home sites of those libraries for the
very latest versions (www.zlib.net,
Graphics, fonts, sound and other media within the game are licensed
from various vendors, and are subject to those license terms - please do
not reuse the game's files or assets.
Other libraries used and/or copyright notices:
May include some sounds in this software from "A Zillion
Sounds" Copyright 1994-1998, Beachware, Inc.
This software is based in part on the work of the Independent
FMOD Sound System, copyright (c) Firelight Technologies Pty, Ltd.,
Ogg Vorbis License
Portions Copyright (c) 2001, Xiphophorus
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of the Xiphophorus nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
''AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
All other trademarks and/or registered trademarks are the property of their respective owners.